﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XLua;
public class HelloWorld02 : MonoBehaviour {

	// Use this for initialization
	void Start () {
        //TextAsset ta = Resources.Load<TextAsset>("helloworld.lua");

        LuaEnv env = new LuaEnv();
        // env.DoString(ta.text);
        env.DoString("require 'helloworld'");
        env.Dispose();
	}

}
